Exoprimal Gets 10 New Exosuit Variants with Title Update 1

The first Title Update for Exoprimal is now live on all platforms, and brings with it a host of new content, including new Exosuits and over 30 new Modules.

Posted By | On 17th, Aug. 2023

exoprimal

Exoprimal is getting its first major content drop in the form of Title Update 1. The free update is out now on PC, PS4, PS5, Xbox One, and Xbox Series X/S. The update brings with it a host of content, headlined by 10 new Exosuit variants and more than 30 new Modules.

Each one of the new Exosuit variants are equipped with unique weapon loadouts, changing up how the suits change thanks to different effective combat ranges of the various loadouts. More details about the 10 Alpha variant Exosuits are available below.

The new Exosuits will be available in the main game mode, Dino Survival mode, and the Savage Gauntlet mode. The suits can be unlocked for free by leveling up the base versions of the Exosuits up to level 20.

Capcom has also revealed that it will be supporting Exoprimal with additional free content drops with the launch of every season. The game’s second season is slated to kick off on October 2023, and will bring with it a new map, mission type, Rigs, Modules, and Street Fighter 6 collaboration content. Season 3 is slated for January 2024 and will bring with it Beta variant Exosuits, a new Neo Triceratops boss, and content from a Monster Hunter crossover event.

TITLE UPDATE 1:

New Exosuit Variants:

  • Deadeye Alpha: Burst Fire  
  • Zephyr Alpha: Energy Chakram  
  • Barrage Alpha: Rocket Hop  
  • Vigilant Alpha: Marksman  
  • Roadblock Alpha: Fortress Shield  
  • Krieger Alpha: Charge Shotgun  
  • Murasame Alpha: Frost Glaive  
  • Witchdoctor Alpha: Duality Beam  
  • Skywave Alpha: Thunderclap  
  • Nimbus Alpha: Double Barrel

New modules have been added

Take advantage of 34 new modules that can be unlocked by increasing player level and Alpha variant exosuit level.

Boss Battles are coming to Savage Gauntlet

From this Title Update on, excruciatingly difficult 5-person PvE boss battle missions will be added to the Savage Gauntlet rotation. Check the information site for more info on when these boss battles will be available, and take on the Gauntlet with your team!

New items for the following categories can be obtained from War Chests

New exosuit skins, weapon skins, decals, charms, stamps, emotes, emblems, and player icon backgrounds can be obtained from War Chests.  

New medals have been added       

New awards have been added, and the design for some awards has been changed

Some menus and portions of the UI have been slightly adjusted

  • A respawn timer has been added next to the allied exosuit display in the bottom left of the screen.  
  • You can now toggle between allied and enemy team members at the results screen that displays after Commendations are awarded.  
  • You can now check a medal’s score and Suit EXP values at the results screen that displays after Commendations are awarded.  
  • The amount of BikCoins granted by a Suit Level reward is now visible at the Exosuit Status screen in the Hangar.  
  • The slot number corresponding to a currently equipped module is now displayed on the module list at the Rigs & Module screen in the Hangar.

EXOSUIT ADJUSTMENTS:

Deadeye

  • Fixed a bug where using Deadeye’s standard attack right after using the Thrust Attack ability would occasionally result in projectiles firing at a location other than where players were aiming.

Barrage

  • Fixed a bug where Skipbomber projectiles would occasionally pass through Krieger’s Dome Shield under certain conditions.
  • Fixed a bug where players would eliminate themselves with damage from Triple Threat.
  • Fixed a bug where Stun Grenade would occasionally deal two hits to large dinosaurs. 
  • Fixed a bug where enemies using Roadblock’s Ballistic Wall or the Shield rig would not be stunned if they were hit by the Stun Grenade from behind. 
  • Fixed a bug where players would occasionally receive the Flapjack medal twice when burning and flipping over an Ankylosaurus.

Vigilant

  • Fixed a bug where enemies using Roadblock’s Ballistic Wall or the Shield rig would not be frozen if they were hit by Frost Lock from behind.

Roadblock

  • Fixed a bug where, under certain conditions, Roadblock’s Storm Drive would not kill Pteranodons despite dealing damage to them.
  • Fixed a number of bugs that occurred when Skywave activated De-Synchronize while Roadblock’s Storm Drive was active.

Krieger

  • Made Todesregen laser pointer more visible so that players can tell whether it is hitting the ground.
  • Fixed a bug where the impact point of Todesregen projectiles would differ greatly from the location the laser was pointed at.

Murasame

  • Fixed a bug where, under certain conditions, Crescent Moon would not hit some small dinosaurs.
  • Fixed a bug where Murasame would occasionally become locked in the Vajra Counter stance and unable to sprint.

Witchdoctor

  • Fixed a bug that occurred in network environments with limited bandwidth where Repair Field’s effect would not activate even though its number of uses would be reduced.

Skywave

  • Fixed a bug where attacks from Skywave’s Aether Lance would only damage one enemy in a group of enemies clustered together.
  • Fixed a bug where using the Catapult rig during Air Supremacy prevented Skywave from returning to Air Supremacy.

Nimbus

  • Fixed a bug where Nimbus could not damage enemies when attacking while near the enemy Data Key.

Modules

  • Fixed a bug where Barrage’s B – Boost Grenade module did not properly increase Skipbomber damage dealt to some enemies.
  • Fixed a bug where Stinger Shot’s cooldown time would not be reduced when killing multiple hostile exofighters with a single Stinger Shot while Vigilant’s V- Finishing Streak module is equipped.

Other

  • Fixed a bug where using the Charge attack while controlling a Carnotaurus with a Dominator would occasionally cause damage values to display twice.
  • Fixed a bug where players could occasionally pass through Krieger’s Dome Shield while controlling a Carnotaurus with the Dominator.
  • Fixed a bug where damage values would not display when attacking enemy Crafts with a Dominator.

Enemy Adjustments

  • Fixed a bug where Pteranodons appearing from vortexes would occasionally take zero damage from Vigilant’s Railgun Charge.
  • Fixed a bug where the Neo Ankylosaurus would occasionally take zero damage from attacks that hit its tail.
  • Fixed a bug where the Neo Ankylosaurus would not be downed even after two of its growths had been destroyed.
  • Fixed a bug where the T. rex’s Roar ability would cause Frost Lock and Stun Grenade projectiles to explode earlier than intended.

Game Mode Adjustments

  • Fixed a bug that affected the way the Omega Hammer carrier icon was displayed to players controlling a Dominator in Omega Charge.
  • Fixed a bug where unexpected chat log behavior would occur when players placed a marker on a hostile exofighter that had just been marked by another player.
  • Fixed a bug where behavior for placing markers differed between the Firing Range and actual matches.

UI Adjustments

  • Fixed a bug where damage value displays for some weapons overlapped with one another.
  • Fixed a bug where an ally’s username would briefly appear when relenquishing control of a Dominator even though the Display Ally Name option was set to Hide.

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