Archive For Interviews Category

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Frozenbyte marketing manager Kai Tuovinen speaks with GamingBolt about the upcoming co-op platformer.

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

Game director Adam Fletcher and executive producer Stuart Warren speak with Frontier Developments' upcoming F1 managament sim.

Fort Solis Interview – Story, Characters, Exploration, and More

Fort Solis Interview – Story, Characters, Exploration, and More

Game director James Tinsdale speaks with GamingBolt about Fort Solis, the highly anticipated narrative-driven cinematic adventure title.

Days of Doom Interview – Setting, Classes, Progression, and More

Days of Doom Interview – Setting, Classes, Progression, and More

Vytautas Ruzgus, lead producer at SneakyBox, speaks with GamingBolt about the upcoming post-apocalyptic tactics game.

Homebody Interview – Setting, Stealth, Puzzles, and More

Homebody Interview – Setting, Stealth, Puzzles, and More

The development team at Game Grumps speaks with GamingBolt about its survival horror puzzle game.

Atlas Fallen Interview – Combat, Setting, Player Choice, and More

Atlas Fallen Interview – Combat, Setting, Player Choice, and More

Deck13 managing director and Atlas Fallen creative director Jan Klose speaks with GamingBolt about the upcoming action RPG.

Mortal Rite Interview – Inspirations, Combat, Progression, and More

Mortal Rite Interview – Inspirations, Combat, Progression, and More

Mortal Rite's development team at Round Toast Studios speaks with GamingBolt about the upcoming Soulslike.

F1 23 Interview – Braking Point 2, F1 World, Physics Improvements, and More

F1 23 Interview – Braking Point 2, F1 World, Physics Improvements, and More

Senior creative director Lee Mather speaks with GamingBolt about the newest entry in Codemasters' racing series.

Stray Souls Interview – Inspirations, Setting, Combat, and More

Stray Souls Interview – Inspirations, Setting, Combat, and More

Stray Souls game director Artur Laczkowski speaks with GamingBolt about the upcoming survival horror title.

Greyhill Incident Interview – Setting, Aliens, and More

Greyhill Incident Interview – Setting, Aliens, and More

Greyhill Incident director Aaron Roller speaks with GamingBolt about the upcoming survival horror title.

The Lord of the Rings: Gollum Interview – Characters, Stealth, and More

The Lord of the Rings: Gollum Interview – Characters, Stealth, and More

The Lord of the Rings: Gollum producer Harald Riegler speaks with GamingBolt about the upcoming action-adventure title.

Beneath Interview – Setting, Exploration, Combat, and More

Beneath Interview – Setting, Exploration, Combat, and More

Camel 101's Ricardo Cesteiro speaks with GamingBolt about the developer's underwater survival horror title.

Shadow Gambit: The Cursed Crew Interview – Setting, Characters, Abilities, and More

Shadow Gambit: The Cursed Crew Interview – Setting, Characters, Abilities, and More

Head of design Moritz Wagner speaks with GamingBolt about Mimimi Games' next real time tactics stealth adventure.

Punch Club 2: Fast Forward Interview – Setting, Progression, Management, and More

Punch Club 2: Fast Forward Interview – Setting, Progression, Management, and More

Lazy Bear Games speaks with GamingBolt about its upcoming fighting management title.

Caverns of Mars: Recharged – Co-op, New Content, Visuals, and More

Caverns of Mars: Recharged – Co-op, New Content, Visuals, and More

Caverns of Mars: Recharged's developers speak with GamingBolt about the classic arcade title's expanded re-release.

Crime Boss: Rockay City Interview – Campaign, Heists, Story, and More

Crime Boss: Rockay City Interview – Campaign, Heists, Story, and More

InGame Studios' head of development, Jarek Kolar, speaks with GamingBolt about the developer's heist shooter.

Amnesia: The Bunker Interview – Semi-Open World, Structure, Stalker, and More

Amnesia: The Bunker Interview – Semi-Open World, Structure, Stalker, and More

Amnesia: The Bunker's creative lead Fredrik Olsson speaks with GamingBolt about the series' biggest departure to date.

The Crown of Wu Interview – Story, Combat, Parkour, and More

The Crown of Wu Interview – Story, Combat, Parkour, and More

Red Mountain Studio CEO Jose Carlos Montero speaks with GamingBolt about the developer's upcoming action-adventure title.

While We Wait Here Interview – Setting, Choices, and More

While We Wait Here Interview – Setting, Choices, and More

Bad Vices Games' co-founder Cristian Gambadori speaks with GamingBolt about the developer's upcoming psychological horror restaurant management game.

Road 96: Mile 0 Interview – Story, Musical Segments, and More

Road 96: Mile 0 Interview – Story, Musical Segments, and More

The developers at Digixart speak with GamingBolt about their upcoming prequel.